Final Title: Fighting Gravity
Chapters: 30+
Rating: 15+
Genres: Action/Adventure/Drama/Sci-Fi/Fantasy/Steampunk
Pairings: Undecided, but probably Zelink.
...Duh.
Started: 'Round May 2007
Estimated finish time: Hahaha. God
knows when. Probably late 2008, at this rate. I want to finish writing at least 60% of it so I can start posting around early
2008, but don't hold your breath.
Basic setting: Pure AU, Fighting Gravity is set in a futuristic Hyrule, where technology has evolved.
The Hylian Alliance, which had until then united the eight countries of Twilight, Calatia, Holodrum, Labrynna, Hyrule, Termina,
Minish and Waker is falling apart, shattered by the Guardian Alliance, self-proclaimed Guardian of the Future. Civil war has
taken the Hylian Alliance and divided what had until then been strong friendships.
The Old Hylian annotations are merely for my entertainment. The purely fictitious language might
appear (or not) in the narrative of FG, though it won't play a large role and merely be there to add a dimension to the history
of the world.
Plot: The story mainly follows
Captain Link Forester and his subordinates, mechanic Sheik and navigator Colin, of the weakened Hylian Alliance Air Force,
as they struggle to bring peace to troubled times alongside a fugitive princess, a young aristocrat savant, a pickpocket,
and some other colourful characters.
Inspiration: A mix of many futuristic/fantasy/action works have made
me eager to try the genre, amongst which we find Star Wars, Last Exile, Final Fantasy XII, and a few others. I also have always wanted to write a story about traveling, which isn't easy to render in a oneshot, so there's my excuse.
Make note, however, that Fighting Gravity is in no way a crossover or copy with/of any of
the above works. The setting and plot are entirely related to Legend of Zelda characters and places, with no insertion
of characters that don't belong to that particular universe. There will be no Tatooine, vanships or chocobos. At best, Hyrule,
aircrafts and cuckoos.
Characters
( Note: All pictures and profiles are drawn and written by me, CrazygurlMadness. If you want to borrow the pictures,
I don't mind as long as you tell me you did.)
Link Forester
Captain of the Hylian Alliance Air Force
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Name: Link Forester Age: Mid-twenties Hair: Dark blonde Eyes:
Blue Race: Hylian
Residence: Wherever the job takes him; his grandmother's house on Outset Island in Waker. Skills:
Agile pilot; excellent racer. Occupation: Hylian Alliance Air Force captain. Origins: Link grew up on
Outset, during peaceful times. He built his own lightweight aircraft by the age of fourteen and was participating in regional
races by the age of sixteen. His love of flying turned him into an excellent racer. When the war began, he joined the Army
with his friend Sheik, a mechanic, in the hopes that they'd get funds for a larger engine. Soon disappointed, Link nevertheless
got noticed for his excellent piloting skills, which got him promoted to the rank of captain. Personality: Leader-like,
a little immature at times, but mostly good-natured. He has a darker side, one that is either cynical and borderline morbid
or aggressive and mistrusting. He also suffers from a mild case of recklessness. Generally, though, he fights his impulses
and covers up his flaws with good humour and a genuine desire to help and protect. Family/Friends: His grandmother
and his sister Aryll/ his mechanic Sheik and his navigator Colin. Likes: Flying, grilled Odd Mushrooms, adrenalin
rushes. Dislikes: War, losing races, uncertainty. Hopes: To keep flying.
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Zelda Harkinian
Princess of Hyrule
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Name: Zelda Harkinian Age: Twenty-three Hair: Blonde Eyes: Blue
Race: Hylian Residence: Citadel of Time, Castleton, Hyrule. Skills: Convincing
public speaker; bright tactician Occupation: Princess of Hyrule Origins: Zelda was raised to become queen
for the whole of her life. After her father’s death, she was brought to the throne without a coronation to keep the
country as steady as possible. It was a difficult time for her, and instead of flourishing, she withered a little from the
stress and pressure. While she formed many friendships with other leaders and monarchs, the war strained her relationships
with the few friends she had. Personality: Gentle, with strong aspirations for peace and good. She tends to overanalyse
or push off decision-making for fear of choosing the wrong path. She fears the immensity of the world, and is introspective
enough to understand her flaws, which is all the more frustrating, as she is confident everyone else can see them, so glaring
are they to her. She reactively crafted a cool, collected mask, one that covers up a frightened and slowly crumbling self. Family/Friends:
No living relatives / her fellow Hyrulian politician Renado, and aristocrat bookkeeper Shad. Likes: Learning new
things, children, her pet Wulf. Dislikes: Condescension, emergencies, posing for portraits. Hopes: To
restore peace to Hyrule.
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Sheik Strike
Sergeant and mechanic of the Hylian Alliance Air Force
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Name: Sheik Strike Age: Mid-twenties Hair: Pale blonde Eyes: Brownish
red
Race: Sheikah Residence: Wherever the job takes him. Skills: Talented mechanic;
good pilot. Occupation: Hylian Alliance Air Force sergeant. Origins: Not much is known of Sheik’s
past, only that he was ***** ***** ***** ***** ***** ***** ***** *****. His natural talent for building and repairing things
soon got him a job as assistant mechanic around the age of eleven. He spent the next few years gathering enough money to build
his own aircraft and start participating in races to make more money. It was during this time that he met Link and they became
friends and partners. Ever since ***** ***** ***** ***** ***** ***** ***** *****, he follows Link on his errands, which usually
involves fixing things. Personality: Quiet, usually, though sometimes his overall calm can be broken by spurts of
annoyance or anger. He knows his exact worth and doesn’t make a habit of overstepping his bounds. He keeps a brotherly
eye on those close to him, providing flawless loyalty and reliability. He makes a point of staying one step ahead of everyone
else, and is irritated by those who sweep the carpet from under his feet or those who doubt his capacity. Family / Friends:
No known relatives / His captain Link, their navigator Colin. Likes: Making predictions, fixing machines, races. Dislikes:
The Guardian Alliance, arrogance, unexpected turns. Hopes: To destroy the Guardian Alliance.
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Colin Blade
Navigator in the Hylian Alliance Air Force
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Name: Colin Blade Age: Seventeen Hair: Blonde Eyes: Blue
Race: Hylian Residence: Wherever the job takes him; ********, ******. Skills:
Sharp navigator; keen tactician. Occupation: Hylian Alliance Air Force soldier. Origins: ***** ***** *****
***** ***** ***** ***** ***** ***** *****. His understanding of coordinates and more intellectual matters helped him become
one of the youngest navigators in the Air Force, and he was soon taken under the wing of Link and Sheik. Personality:
Reserved and shy, he doesn’t have a speck of evil in him. While he understands the limits he imposes on himself, he
aspires to become stronger and looks up to Link and Sheik, whom he considers brothers, but not if it involves holding a gun
to someone with the intent to kill. He notices a lot but doesn’t act on what he notices, mostly out of prudishness and
respect for other peoples’ problems and secrets. He is kind and patient before all. Family / Friends: His
father Rusl, his mother Uli / His captain Link, and their mechanic Sheik. Likes: Quiet, flying, being near friends. Dislikes:
Confrontation, feelings of inadequacy, violence. Hopes: To become like Link and Sheik.
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Shad Knowing
Princess Zelda's bookkeeper
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Name: Shad Knowing Age: Mid-twenties Hair: Auburn Eyes: Grey blue
Race: Hylian Residence: Citadel of Time, Castleton, Hyrule; Sky City Celestia, Hyrule. Skills:
Great memory, excellent concentration.
Occupation: Bookkeeper for princess Zelda. Origins: ***** ***** ***** ***** ***** *****
***** ***** ***** *****, which caused Shad to find refuge in Castleton, where he became Zelda's confidant and bookkeeper.
Personality: While he appears mild-mannered and almost flippant at times, his visceral being is stubborn
as a mule. He takes almost everything seriously, and he finds offensive or doubtful remarks towards his excellent education
outrageous. He isn't as observant as he'd like, but his loyalty and genuine care for one of his only friends, the princess,
makes him indispensable to the young monarch, whom he regards as the family he no longer has. Family / Friends: ***
******, ******** / Princess Zelda and a Sky City mechanic, Malon. Likes: Books, philosophy, life's little comforts. Dislikes:
*** ******, seeing Zelda upset, the defacing of books. Hopes: To protect Zelda as long as she needs him to.
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 Kidd No specific profession
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Name: Kidd ****** Age: Mid-teens Hair: Dark blonde Eyes: Blue
Race: Hylian Residence: An orphanage in Castleton, Hyrule
Skills: Impressive pickpocket, good tailing abilities.
Occupation: Small-time thief. Origins: Kidd has only ever known the small orphanage where
he was abandoned many years ago, the streets of Castleton, and peoples' pockets, for which her early on showed an appreciation.
He's one of the oldest children in the orphanage lead by Ilia Heart, and is lucky in that he knows of one of his relatives,
his brother, who is a Ground Forces captain, as the orphanage records say.
Personality: Defiant, somewhat impressionable, and full of surprises. He may be a little childish,
but he's also street-wise and understands the common man better than most. He can easily establish patterns and blend in a
crowd, or boisterously be noticed and make a ruckus. He has ambitions to find his brother and doesn't allow himself to fear
the obstacles that may lay ahead. He isn't very knowledgeable, but he's smart and knows and opportunity when he sees one. Family
/ Friends: His brother / the orphanage children Beth, Talo and Malo. Likes: Money, sleep, food. Dislikes:
Getting caught, underestimation, pity. Hopes: To find his brother.
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Malon Ranch
Mechanic and medic in the Sky City Celestia
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Name: Malon Ranch Age: Mid-twenties Hair: Red Eyes: Blue
Race: Hylian
Residence: A repair shop in Celestia, Hyrule. Skills: Excellent mechanic, good healer.
Occupation: Mechanic, controller and part-time medic in the Sky City's maintenance team. Origins:
When Malon's father, Talon Ranch, decided to join the Sky City development project, she followed.Growing up amidst machines
turned her into an apt mechanic and she learned medical treatments from working in her father's health care unit. She was
Shad's childhood friend. Her father's recent death ***** ***** ***** made her question her reason for staying in the Sky City.
Personality: A tomboy, she is both teasing and caring. A heart of gold makes her an ideal friend,
but deep down she's insecure and the war worries her. She tends to seek a middle-ground for her stances but if she chooses
a side, she'll be radical. She's protective and wishes she could be of more help. She had dreams of flying, but her job keeps
her metaphorically grounded; she's the kind who works hard and daydreams of other things meanwhile. Family / Friends: No
living relatives / Shad and the few mechanics on her unit. Likes: Clouds, repairing complex engines, helping people. Dislikes:
Feeling useless, being surpassed in what she does best, storms. Hopes: To be swept off her feet by a prince, like
in the old stories.
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Dark Knight
Captain of the Guardian Alliance Marine Force
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Name: Dark Knight Age: Twenty-eight Hair: Black Eyes: Brown
Race: Hylian Residence: Most Guardian Alliance Marine Forces battleships. Skills:
Impressive sense of deduction; great marksman. Occupation: Guardian Alliance Marine Force captain. Origins:
Dark doesn’t talk much about his past. He has little standing and appeared on the doorstep of the Military Academy one
evening, with no words about his story beforehand. His tactical abilities and marksmanship ensured him a position as captain,
and he befriended a fellow trainee, Nabooru, while turning into a seducer and brilliant officer. Personality: Cynically
cheerful and a real libertine, he tends to contradict himself, notably by joining the army. He has no defined sense of self,
but he thinks highly of his capacities and acts as though he’s driven by ambition, though he aspires to no set goal.
He allows people to tell him what to do, mostly because he doesn’t consider he has anything better to do ―he’ll
grouch about it plenty, though. His thoughts are only revealed in bits and pieces, at whim, only to a select few. Family
/ Friends: No known relatives / A fellow captain, Nabooru. Likes: Physical satisfaction, lazing around, his
reflection. Dislikes: Feeling weak, politics, responsibilities. Hopes: For nothing definite; perhaps a
good bout of sex.
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Midna Black
Princess of Twilight
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Name: Midna Black Age: Twenty-seven Hair: Orange Eyes: Gold
Race: Twili Residence: Palace of Nightfall, Twilight. Skills: Great leader; good
manipulator. Occupation: Princess of Twilight. Origins: Midna, like Zelda, was raised to become the leader
of Twilight, but she has been at the head of her country far longer than the Hyrulian princess. She had her reasons to join
the Guardian Alliance. Personality: Confident, manipulative, and a real opportunist, she was cursed with a true
desire to help her country. The only thing is that she uses more twisted paths to accomplish her goals. Her loyalty is always
questionable, as she tends to act for her own profit and those she cares for, even if that implies sacrificing a few people
on the way. Her mask of laughter hides a more brooding dark side and a grim outlook on the world, something she constantly
tries to change. Family / Friends: No living relatives / No current friends. Likes: Twilight, mind games,
being right. Dislikes: Surprises, withheld information, being mistreated. Hopes: To restore peace to Twilight.
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No picture available.
Nabooru Spirit
Captain in the Guardian Alliance
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Name: Nabooru Spirit Age: Late twenties Hair: Red Eyes: Gold
Race: Gerudo
Residence: Guardian Alliance airships; Gerudo, Hyrule. Skills: Good leader; keen listener. Occupation:
Guardian Alliance Air Force captain. Origins: Nabooru used to hold a shop of incense, perfumes and cosmetics in
the sandy desert town of Gerudo. When her shop was raided one night, she decided to learn how to defend herself, left the
shop, and joined the army. There, she met Dark, whom she befriended merely by refusing to sleep with him. She went up the
ranks fast enough and was soon sent to fly aircrafts and lead squads. Personality: Surprisingly friendly, she still
has a tendency to be suspicious or condescending towards those who don't go out of their way to impress her. She hates seeing
her squad members die, and is on the fence about many things. Notably, she can appreciate talents, even in her worst enemies.
She counters Dark's laziness by enticing him with tidbits of intormation that she gathers here and there.
Family / Friends: No living relatives / fellow captain Dark Knight. Likes: Good drinks,
scents, sparring. Dislikes: Secret motivations, seeing her men die, mediocrity.
Hopes: To have a shop again.
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No picture available.
Ganondorf Dragmire
Admiral of the Guardian Alliance
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Name: Ganondorf Dragmire Age: Unknown. Hair: Red Eyes: Gold
Race: Gerudo Residence: Horon City, Holodrum Skills: Mesmerizing leadership,
good tactician Occupation: Leader and Admiral of the Guardian Alliance Origins: ***** ***** ***** *****
***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** *****. He caused the Scission and founded the Guardian Alliance. Personality:
He's hard to seize. While some might argue that he is the worst of madmen, he is, in fact, incredibly lucid. He knows a lot
more than anyone gives him credit for, but he purposely allows a few of his endeavours to fail, not that anyone quite knows
why. He can make himself patient, determined yet reasonable, but whether this is his true nature or not remains to be discovered. Family
/ Friends: No known relatives / No known friends. Likes: Control, spicy food, having the last laugh. Dislikes:
Insubordination, stagnant power, weakness.
Hopes: ***** ***** ***** ***** ***** *****.
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No picture available.
Wulf
Princess Zelda's pet
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Name: Wulf Age: Four Species: Canine Fur: Grey and white Eyes:
Blue Residence: Citadel of Time, Castleton, Hyrule. Skills: Biting, digging. Occupation: Princess
Zelda’s pet Personality: Protective, perceptive, and all-around trustworthy. Likes: Food, sleep,
Zelda. Dislikes: Hunger, threats, cold.
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Countries and Cities
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"Courage, Power, Wisdom."
Old Hylian: "Kyur, Brons, Entelli."
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Castleton
Capital of Hyrule
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Full Name: Castleton, Capital of Hyrule Leader(s):
Princess Zelda Harkinian, Admiral Auru Mage and High Priest Rauru Luz Town Centre:
Citadel of Time Founded: Start of the First Age Current
political orientation: Hylian Alliance Location: Central-north of Hyrule, south of the Calatian mountain range Geographical advantage:
In the middle of fields, its visibility range is unhindered in every direction for miles. Climate:
Plains Weather: Temperate, generally sunny and warm,
prone to storms brought on by the mountains in the north and east. Economy: Bordering
on bad. The war has indebted the city and weakened it greatly. Focused on agriculture and aerial trade. Technology:
Medium-advanced. History: One of the earliest cities,
it was shaped by the merging of Castleburg and Marketon at the end of Prehistory. It was a gathering of farmers before turning
into an important market town, where eventually merchants became bourgeois, then aristocrats. The most powerful were named
monarchs, and the influence of Castleton on the surrounding lands became the country of Hyrule. Its focus has always
been to keep power and protect its people. The Citadel of Time itself is a relic of the ancient temple that is spoken of in
legends. Main races: Hylian, Sheikah, Gerudo, Goron Layout:
Circular, with outer protective wall and inner fortress (Citadel of Time) Architecture:
A mix and match of all kinds of architectures, it has no style and could be considered rather ugly. Cobblestones
mix with metallic panels and grates, cement with slate, brick with glass, steel with wood. The Citadel is the only homogenous-looking
building of Castleton, its tall tower visible from miles and miles anywhere in the plains of Hyrule.
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Full Name: Valley Village Kakariko
Leader(s): Lord Renado Shaman Town Centre:
the Well, the Graveyard, the Hotel and the Shaman's House. Founded:
End of Prehistory Current political orientation: Hylian
Alliance Location: Death Mountain Range, north-east of Hyrule Geographical
advantage: Nestled in the valleys at the foot of Death Mountain, it is
very difficult to access, save through a few narrow and steep passages. Climate:
Mountain, canyon Weather: Temperate. Foggy and cool
during the winter, but hot and sunny in the summer, prone to rainstorms brought on by the mountains in the north and east. Economy:
Alright. Its position at the border of Minish has saved it from more dramatic economic failures. Technology: Average
History: The first settlement of Hylians in all of Hylia, Kakariko
is known for its prehistoric grayeyard and its role in developing good Hylian-Goron relations. It was the centre of the Kakariko
Mercantile rule and the Sheikah Regency (supremacy of Magic users), which lasted a good century and a half during the first
age, and which ended at the fall of the Sheikah Regency. Economically, its importance waned in the face of the newly formed
Castleton, whose took up the powers in Hyrule. It was then the second largest town in Hyrule. As of today, it is merely a
town with a good geographical advantage and a privileged access to the underground set of tunnels known unofficially as Goron
City. Main races: Hylian, Sheikah, Goron, Redead Layout: In a narrow valley with extremely high-cliffs, the houses are packed against the cliff walls along the natural
main street. Architecture: The houses are sometimes built straight
into the rock. They are old stone and wood structures, but it is not rare to see a lot of metallic cabins or electric fences.
Since the buildings are so high to gain space, they seem to be falling over the street uncertainly. The frequent seisms of
Death Mountain have weakened some buildings and fissures are not rare.
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Full Name: Gerudo, Den of the Sands Leader(s): the
twins Koume and Kotake Rova Town Centre: The Fortress Founded:
Start of the Second Age Current political orientation: Guardian Alliance Location:
West of Hyrule, north of Samasa Geographical advantage: Its location
at the borders of Twilight, Hyrule and Holodrum make it the perfect stop for three different trade routes, not to mention
a strategic outpost for whoever controls it. Climate: Desert Weather:
Hot, sunny, windy. Economy: Alright. The war raging near the town
tends to damage its buildings, but the income is still steady. Technology: Average. History:
Known for its typical droughts and arid dunes, Gerudo took a long time to become a fairly strong town.
It now specializes in spices and perfumes, though its people still harbour greed for well-irrigated lands and cool climates.
It is said that Gerudo was the birthplace of many tyrants, usurpers, dictators or murderers, but the truth was lost in time. Main
races: Gerudo, Hylian, Twili, Sheikah, Rito Layout: Surrounded
by a high stone wall to protect the town from the sandstorms, it stays in a tight maze of small, narrow streets; ideal for
murder and to prevent strong winds from wiping passerbys out. Architecture: Buildings
are shaped in curves and dome-like to avoid holding up against the strong winds and the abrasion of sand. The materials are
a mix of stone, slate and metal. It is mostly utilitarian and looks a good deal like Samasa.
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Full name: Hidden Haven Kokiri
Leader(s): Mido and Saria
Town Centre: Great Deku Tree's Meadow Founded:
Middle of Prehistory Current political orientation:
Neutral/Hylian Alliance Location: Somewhere in the Lost Woods, southeast of Hyrule. Geographical advantage:
Extremely well-hidden, so much so that hardly anyone knows it exists. Climate:
Forest Weather: Warm
and comfortable all year long. Economy: None. Based on self-provision
and arbitrary inside trade.
Technology: Primitive. History:
Formed before Kakariko, it was created by the greatest Magic users of the age, the Kokiri, whose magical
strength was so great that they could remain eternally young. Shunned by jealous others, they retreated to the Lost Woods,
never to be seen again. Main races: Kokiri, Subrosian, Redead Layout:
At the centre of the haven, the Great Deku Tree and its complex of bridges and dwellings, surrounded by
the houses on ground level. Architecture: Very
simplistic, the houses are made of hollowed out trees, some of which are still alive. A lot of the inhabitants also live in
the massive canopy of the Deku Tree, where houses and bridges were built from wood and ropes. Decorations in natural paints
often adorn the buildings, distinguishing the homes from the ordinary trees.
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Full name: Sky City Celestia Leader(s):
******** ******* Town Centre: Platforms B-1 to B-4. Founded:
End of the Third Age Current political orientation: Neutral/Hylian
Alliance Location: Skies south of Hyrule, north of the Waker shores Geographical
advantage: Accessible only by air; unimpeded view for miles around. Climate:
Atmospheric Weather: Blown by strong, cold winds,
otherwise sunny. Economy: Bordering on bad; the Guardian Alliance has
damaged a few infrastructures and some debts still need to be paid. Technology: Advanced. History:
A very recent city. Built as a challenge, its main purpose was to defy critical minds, ones that argued
that a floating city was impossible. Starting with the simple platforms A-1 to A-5, which were built first to become resource
docks, it expanded to include the much larger and more impressive structures B-1 to B-4 (the city core), and, recently, structures
C-1 to C-3 and platforms D-1 to D-6. Platforms E-1 and E-2 are still in construction. The obsessive engineer who mapped it
out is its leader and the Sky City continues to expand. For now its main population consists of engineers, mechanics, sustenance
teams, and aristocrats rich enough to afford living there. Main races: Hylian,
Oocca, Rito Layout: While the city originally fed off the lower Platform
A blocks, it's actually centered around Block B, which hovers higher. Block C, D and E are attached to Block B and one another
as an interconnected web. Architecture: The Sky City Celestia floats
thanks to its massive hovercrafts (the largest in the known world as of yet). Under the huge city blocks is a maze of large
steel rafters and structural beams, as well as tubes, wires, cables that form a jumble of functionality and strength. Above
the city, however, the buildings are clean, white, and gardens are flourishing, a result of hidden complexity.
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"Standing The Test Of Time."
Old Hylian: "Stanareu le Tisno ol Tymo."
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Full name: Carnival City Clock Town
Leader(s): Barthelemy (Barty) Dotour
Town Centre: Clock Tower Founded:
Start of the Second Age Current political orientation:
Hylian Alliance Location: Middle of Termina Plain Geographical advantage: Remote from the rest of the world,
is it cut off by the Snowhead Mountain Range and the Waker ocean. Climate:
Plains Weather: Cool
and windy, but rather unchanging all-year through. Economy: Good. It
stocks the armies of the countries bordering the enemy.
Technology: Advanced. History:
Born from the mercantile agglomeration in Termina, it was built on the crossroad of all the trade routes
in the country, allowing Snowhead, Great Bay and Ikana traders to meet in one common place. Main races:
Hylian, Gerudo, Zora, Goron, Oocca Layout: Centered
around the Clock Tower, it is formed by four quarters; North Clock Town is full of gardens, ponds and serves as a buffer from
the cool winds descending from Snowhead; East Clock Town is home to the inns, restaurants, and the mayor's office; West Clock
Town is the commercial street, and South Clock Town is the central plaza in front of the Tower. It doubles as a market. Branching
off within the circular wall from South Clock Town, there is a gardened laundry pool. Architecture:
Rather plain, its walls are all part of the outer wall structure, making Clock Town seem like a single
entity rather than a gathering of settlements. The buildings are generally under three stories in height; large painted patterns
cover the stone and wood throughout the city. Often, houses have wooden balconies and roof terraces overlooking the main streets.
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Full name: Great Bay, Trader's Cove
Leader(s): Toto Managing
Town Centre: Zora Hall Founded:
Start of the Second Age Current political orientation:
Hylian Alliance Location: Shore of Termina, on the
Waker Ocean.
Geographical advantage: Ideal position for internation trade,
both with Hyrule to the north and Waker to the west.
Climate: Island, ocean Weather:
Temperate, never suffering from extremes, mostly in cool temperatures. Economy:
So-so; the war has made trading with the most important cities in Waker a little difficult.
Technology: Advanced. History:
Formed before Kakariko, it was created by the greatest Magic users of the age, the Kokiri, whose magical
strength was so great that they could remain eternally young. Shunned by jealous others, they retreated to the Lost Woods,
never to be seen again. Main races: Hylian, Zora Layout:
Half on land and half on the water, it is either linked by boardwalks, bridges, or canals. It uses the
natural rock formations for larger buildings, but it is not unusual to see floating houses. Architecture:
Grand and elegant, Great Bay is known for its marine look, Often, houses are built to recreate seashells
patterns and other aquatic themes, giving the city a very organic look. Rock, stone and marble are common; combined with palms
and in some cases, algae. Some buildings are built underwater and have large glass canopies.
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"Forever Strong."
Old Hylian: "Peralya Brons."
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Full name: Market Town, New Kasuto Town Leader(s): Veran
Broken Town Centre: the Market Founded: End of Prehistory Current
political orientation: Guardian Alliance Location: Middle of
Calatian fields, north of the Death Mountain Range. Geographical advantage: Isolated
from most conflicts, it is protected by mountains on all sides. Climate: Plains Weather:
Sunny and warm most of the time, it is blown by cool winds all year long. Economy: Good. The war is profitable and it serves as a military base for the northern front of assault.
Technology: Average. History: Old Kasuto,
built at the end of prehistory, was eventually destroyed in the Second Age, then rebuilt as New Kasuto. It took over Castleton
and Kakariko's vow of mercantilism, becoming the current most trade-based city in Hylia. When the Guardian Alliance took it,
Veran Broken was named leader of the city, though against popular will. Main races: Hylian,
Sheikah, Twili, Goron, Gerudo, Rito Layout: Medieval, it is unplanned and a little confusing,
with both wide avenues and extremely narrow alleys. Architecture: Kasuto is perhaps the
city that retained the most ties to its past, in spite of its partial destruction. Often buildings are made of the original
wood, stone and plaster, though it is not uncommon to see classically built edifices with columns and great halls. Classic
gardens are often considered an architectural must.
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"Never the Least."
Old Hylian: "Alne le Munt."
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Capital of Minish
High Town
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Full name: Capital of Minish, High Town
Leader(s): Ezlo Picori
Town Centre: the Forge Founded:
Middle of the First Age Current political orientation:
Hylian Alliance Location: Middle of Minish Geographical advantage: Surrounded both by allies and
mountain ranges, it is separated from physical threats in all directions.
Climate: Plains Weather:
Temperate, prone to dry summers and damp winters. Economy:
Good. The war helped its metallurgy industry to grow immensely.
Technology: Advanced. History:
Formed by Hylians that moved in from Kakariko. Time and isolation have made its inhabitants shorter than
the average Hylians. If it hadn't been for the amazing craftsmanship and skill of the citizen of High Town, the city would
probably have become a ghost town to the rest of the world. Main races: Hylian,
Sheikah, Subrosian
Layout: Built on High Hill, it is much like a medieval fortress,
surrounded by a high wall. Architecture: Considered
by most to be the most structurally innovative city in the world, its architecture is eccentric, colourful, and sometimes
oddly off-kelter. While it doesn't seem solid, it is elegant, bright, and a little childish in its design.
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"A Hundred Islands, One Ocean."
Old Hylian: "Cente Lislet, Pri Vadit."
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Island of Fair Winds
Windfall
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Full name: Island of Fair Winds, Windfall
Leader(s): Rutela and Ralis Vadit
Town Centre: Town Hall Founded:
Start of the Third Age Current political orientation:
Hylian Alliance Location: Northeast of
Waker Geographical advantage: Its position
in the relative middle of Waker makes it a necessary stop for all kinds of trade routes, military cargos, flight paths or
touristic travelers.
Climate: Ocean, island. Weather:
Ever changing. Economy: Good. The war allowed it
to flourish.
Technology: Advanced. History:
Created in its modern form at the same time as its pendant, it is the commercial opponent of Dragon Roost.
Its busy state seems to know no halt, and its importance has steadily been growing over the years, especially since the start
of the war. It is now the main base for Hylian Alliance troops in Waker. Main races: Hylian, Sheikah, Zora, Oocca
Layout: Restricted to the large island of Windfall, the buildings
pile over each other, often arching over the spiraling main street that goes all the way up to the top of Windfall Hill. Architecture: The island's style is that of white plaster
and stone, much like most buildings in the Waker archipelago. Slate shingles are common, and the streets are pavec with stone
and cement. Trees, plants and flowers are important to the island, so a lot of public gardens are arranged on the rock promontories
all around the island.
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Beacon of the Gods
Dragon Roost
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Full Name: Dragon Roost, Beacon of the Gods Leader(s): Prince Komali Feathers Town Centre: The Volary Founded:
Start of the Third Age Current political orientation: Guardian Alliance Location:
One of the larger islands in the West Waker, south of the Forsaken Fortress. Geographical
advantage: Its tall peak offers a perfect view on the ocean for miles and miles around. Climate:
Ocean Weather: Generally good, windy. Sometimes prone to mild rainstorms. Economy:
Good. Focused on trading and transport. Technology: Average. History:
A relatively young city, Dragon Roost was founded by the Ritos, who desired a place to call their own;
it was partnered with Windfall, but due to recent circumstances, all trade with the east has broken off. It has become the
stronghold of the Guardian Alliance in Waker. Main races: Rito, Gerudo, Hylian Layout: The city is actually a large and elaborate set of galleries and carved caves inside a high, towering, dormant
volcano. The highest point, at the peak, is used as a launching pad and beacon. Take-off and landing platforms extend out
of the huge needle-like mountain in all directions. Architecture: In spite of its almost
troglodyte form, Dragon Roost is quite elegant and well decorated. A lot of light enters the galleries at all times, giving
it a daylit look in spite of its cave origins. The outside structures are a mix of metal and cement, well-armed but still
surprisingly delicate-looking, extending over the sea in arches and curves.
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Full name: Outset Island
Leader(s): Mayor Bo
Town Centre: Docks Founded:
Middle of the Third Age Current political orientation:
Hylian Alliance Location: South-easternmost end of
Waker Geographical advantage: It remoteness
makes it unappealing to the masses or unimportant for military occupation; its proximity to Termina's waters gives good trade
routes with Great Bay. Climate: Ocean, island. Weather: Hot and sunny all year long. Economy:
So-so. Based on trade with nearby islands and Great Bay.
Technology: Average. History:
Most uneventful, it is renowned to be a very peaceful and pacifistic island. Its main occupation remains
fishery and trade. Main races: Hylian, Zora
Layout: Formed by two islands, it is connected by two bridges,
one at beach/sea level, and the other at mountaintop level. Architecture:
The houses are built to resist ocean winds and salt; they're built of wood and fronds, but the inside
is plaster and stone for strength. Each house has a front porch that faces the sea and a small walled-off garden area. The
central huts are near the stone and wood docks, and a lot of the island is shadowed by healthy green palms and tall grass.
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Full name: Forsaken Fortress Town Leader(s): Ganondorf
Dragmire Town Centre: Headquarters Founded: Middle
of the First Age Current political orientation: Guardian Alliance Location:
Extreme northwest of Waker; off the coastal Oracle Mountain Range and south of Hyrulian sores. Geographical
advantage: Surrounded by sharp rock formations, storms and 'eternal night', it is difficult to access. Climate:
Ocean. Weather: Constant and raging storms accompanied by extreme
winds. Economy: Good. Based on military armament purchase and resell.
Technology: Advanced. History: Built originally
by Hylian governments, its purpose was originally to constrain those who did not obey the 2782 First Edict on the Restriction
of Magic Use. In time, this fact was lost, and the island fell into uselessness, haunted by shadows that no one could explain.
Superstition surrounded the island until it was finally abandoned for good and left to erode circa 3340. Only recently has
activity started to animate it again...
Main races: Hylian, Sheikah, Gerudo, Rito Layout: Built
almost unsteadily on Forsaken Rock, the fortress uses every inch of the huge rock rising above the ocean. Architecture: Unstable in appearance, the fortress seems to rise crookedly into the stormy skies. Its military uses give
it a dim, grey look, cold and threatening. The main materials are stone, cement and metal, a lot of which needs to be regularly
replaced or reinforced, abused as they are by the weather.
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"Always Ahead."
Old Hylian: "Alya Diyune."
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Capital of Holodrum
Horon City
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Full name: Capital of Holodrum, Horon City Town Leader(s): Onox Gorgon Town Centre: The Dockyards and Horon Palace Founded:
End of the Second Age Current political orientation: Guardian Alliance Location:
West-central fields of Holodrum Geographical advantage: Removed from
the rest of Hylia, it is hard to access without being stopped by troops. Climate: Plains Weather:
Plagued by acid rains caused by smog and pollution, the air is hard to breathe
due to the absence of greenery. Economy: Booming. It is the centre of all military expenses
of the Guardian Alliance; though that doesn't prevent beggars from proliferating on the streets.
Technology: Advanced. History: Originally
a quiet city like any other, it eventually became an industrial place brought on by the technological boom of the Third Age.
Due to an absence of urban planning, the buildings and infrastructures grew like cancer and turned Holodrum into a massive
pestilent industrialized city. Main races: Hylian, Gerudo, Rito Layout:
Grid-like, stretching far into grimy suburbs and high into the skies. Architecture: It has lost its picturesque charm and now looks like a huge amalgam of steel and cement. Unattractive, it is
like any booming city. Some find it impressive, especially because of its stunningly modern and futuristic public transport
system, though it is avoided like the plague by those who like peace and nature.
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Full name: Desert Town of Samasa Town Leader(s): Crime
lords Town Centre: The market Founded: End of the
Second Age Current political orientation: Guardian Alliance Location:
East of Holodrum, south-west of Hyrule's town of Gerudo Geographical advantage: Overlooking the desert pass from Holodrum to Hyrule; large underground complexes and caves Climate:
Desertic, mountain Weather: Windy, very hot; sandstorms are common. Economy:
Good; mostly a centre for reselling and purchasing stolen goods. Technology: Medium-advanced. History:
Originally a small hideout for a group of thieves, Samasa grew into a large burg of black market trade
and illegal activities. While considered a town of Holodrum, it doesn't recognise leaders or politicians. The civil war is
beneficial to Samasa. Main races: Hylian, Gerudo, Twili, Rito Layout:
Sprawling from the dry desert to the mountain cliffs above, hubs are connected by narrow strips of needle-turn
roads on the cliffs; the rest of the city is relatively flat. The underground complexes are extensive. Architecture:
Stone, cliff-side formations; ground-level buildings are a mix of metal and rock; many mountain-level
buildings were carved straight into the cliffs. Basic and utilitarian, they do not focus on beauty, but rather on practicality.
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"Always Beginning."
Old Hylian: "Alya Diyureu."
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Capital of Labrynna
Lynna City
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Full Name: Capital of Labrynna, Lynna City
Leader(s): Queen Ambi
Town Centre: The Black Tower Founded: End
of the Second Age Current political orientation: Guardian Alliance Location:
Labrynna plains, middle of the country Geographical advantage: Its
out-of-the-way location prevents it from being a target for attacks. Climate: Plains Weather:
Warm, with few seasonal variations. Economy: Good; its affiliation
with the Guardian Alliance and Holodrum keeps it afloat. Technology: Average. History:
Never a source of sudden changes, Lynna is mostly known for its Black Tower, which was never completed.
Built by enslaved hands during the Third Age, it is said that a love story prevented its bloody completion. No further details
are known, but Queen Ambi of Labrynna has made the few levels into a monument into her palace, while the rest serves as a
museum denouncing slavery. Main races: Hylian, Gerudo, Rito, Oocca Layout: A rather ordinary city, stretched on the hills. The Black Tower rises south of the city. Architecture: Waker and Holodrum cultures mix in Lynna, where one can find rather rustic dwellings inspired by oceanside climates
and modern metallic structures of Holodrum influence. It is mostly set to show off the magnificent Labrynna flora, and
so it is not unusual for the roofs to be flat, in order to grow flowers and private gardens.
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Full Name: Ocean Town, Crescent Leader(s): Mayor
Tokay Town Centre: Crescent Town Square Founded: Start
of the Third Age Current political orientation: Guardian Alliance Location:
Labrynna shores, on the Waker Ocean Geographical advantage: Proximity
to the ocean allows for various forms of resources, as well as an easy access to Waker from the mainland. Climate:
Coast, ocean. Weather: Even, pleasant and warm; not often subjected
to storms. Economy: Bad. The war has taken a heavy toll on this oceanside town whose
infrastructures are quite damaged and badly maintained. Technology: Average. History:
Since its foundation, it has been a fishing town known to offer shelter to a great number of orphans.
Though it sought independance when the war loomed, the Guardian Alliance forcefully took it. The people of Crescent have yet
to forgive the Guardian Alliance the treatment they received during the seize: the hospital and their many orphanages were
razed to the ground without question and great many died. Rumour has it a resistance movement has been festering there, though
Guardian Alliance occupation militia has found no solid trail. Main races: Hylian, Rito,
Zora, Sheikah Layout: A typical town, its main square is the centre of activity, around
which many houses are built. The docks on the ocean are connected to the main square by the main road. Architecture:
Pleasant until it was ravaged by the war, Crescent's architecture relies on stone walls with colourful
slate rooftops. Houses don't go above three of four stories high, most of them being extensive summer houses and private establishments.
Many curves are worked into walls and roofs to preserve coolness and shade in the bright, warm days. Of late, a lot of the
buildings have grown decrepit and tired.
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"Against Darkness We Shine."
Old Hylian: "Necyl Nelusce Eyt Lusceda."
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Nightfall
Capital of Twilight
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Full Name: Nightfall, Capital of Twilight Town Leader(s):
Princess Midna Black Town Centre: Palace of Twilight Founded:
End of the First Age Current political orientation: Guardian Alliance Location:
Middle of Twilight, northwest of Hyrule Geographical advantage: Isolated,
in the middle of vast barren lands; good energetic and mining resources Climate: Desertic,
plain Weather: Cool, dry, windy. Economy: Good.
Focused on selling Sols, the energetic minerals found only in Twilight underground. Technology: Advanced. History:
Originally named 'The City of the Exiles', Nightfall was a place for those who were banned from ever returning
to Hyrule. It was considered a fate worse than emprisonment, and for a long time the slowly growing city would leaderlessly
cower in shame. When a prideful ruler decided to declare himself leader of Twilight and set his foot down in Nightfall, the
exiles and the natives, the Twili, gladly accepted it. Over time the country felt a sharp turnabout, becoming disdainful of
the world and confident in the hold of the Black royal family, who have become a respected and somewhat feared set of monarchs
in the world. Main races: Twili, Hylian, Gerudo, Sheikah. Layout: A disarray of houses in the plains, it has little organization. Most streets and avenues lead to the Palace
of Twilight, in the middle of the extensive city. Architecture: Dark, black stone ―the
common rock― make angular buildings with geometrical designs in bright colours (mostly red, green and yellow). Many
buildings are hover-based and float above the ground. It seems mostly austere and unwelcoming.
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